Albeit, with much heavy sighs and shaking of heads....
I had an opportunity today to leaf through Dystopian Wars 2.0, and it
appears Spartan addressed my primary concern -- the indecipherable "to
hit" determinations. Yay. However, judging from my flip-through, it
appears that what gains they made in streamlining the target numbers, they
lost two-fold in complexity in other areas, particularly boarding
rules.
But at the end of the day, while the rules are far from elegant,
they are no worse a brain-burner than Warhammer Fantasy or Malifaux,
two games I do enjoy, despite their daunting learning curves. The
learning investment is worth the net enjoyment of the models, the scope/scale of the game, the aesthetic, the diversity, and the support/community.
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