I've been looking forward to the release of Company of Iron.
tried out Warmachine and Hordes, the army-scale predecessor to Company
of Iron, when Hordes was first released. I wanted Hordes to be my game
of choice, after trying out Warhammer Fantasy 6th Edition and
discovering that Warhammer missed the mark for me. Hordes promised
dynamic combat, with all sorts of over-the-top wrestling maneuvers. I
couldn't wait to have my trolls throwing enemies all over the board!
the game seemed to sideline all of that flavorful combat in favor of
generic, straight-up combat. Worse, many of the mechanics that I found
to be unappealing in Warhammer were replicated in Hordes: full
army-wide IGOUGO activation; no pre-measuring (which required guessing
charge ranges and shooting ranges); confined army builds; and "gamey"
tactics rather than historical tactics. I quickly lost interest in the
game, although I still continued to collect several factions, since I
still liked so many of the models.
So I was excited for
the prospect of Company of Iron, on the assumption that Privateer Press
(PP) was finally going to offer an entry-level game that would be more
accessible to the broader player community, i.e. new players and casual
players -- as opposed to the hardened, rules-precision players that are
the stereotypical Warmachine/Hordes community.
coincidence, I received a rulebook for another skirmish game,
Relicblade, on the same day that Company of Iron arrived in the mail.
My impression of each game is night and day! Let's take a look.
cover art for each rulebook is good. But if I were to see each of them
on the store shelf side-by-side, I would grab Relicblade first. Here's
Company of Iron shows a stereotypical duel. It's a scene that's been done a million times. And for a trained
warrior, the lady on the right shows a static, vulnerable pose. Now granted, the boar-lady with the dreadlocks is cool, and she's about to
put the smack-down on the Barbie in blue, boob-armor. That, I can support.
cover is unique and compelling. Who are these believable,
personality-filled adventurers, and what are they looking at? Where are
they? What's the deal with that saber-tusked cat? What sandwich is
that guy eating? Now I want a sandwich, too.
Let's take a peek inside each book.
|Company of Iron|
Written for rules lawyers.
of Iron looks and reads like a prospectus for an insurance firm. There
are 13 pages of definitions and conventions, before you even start
reading about how the game is played. Dry. Uninviting. There is no
way that a player who is new to the hobby would subject themselves to this
6-point-font agony. I put down the book after 20 minutes, and, grudgingly, I mentally blocked the time that I would need to finish studying the rules.
Written for gamers!
Fun! It has cartoons! The font is characterful and easy to read. The
writing is light-hearted, welcoming, and filled with jokes. In no time
at all, I'm learning how to play the game. In about 15 minutes, I want to play
you add the Advanced Rules for Company of Iron, the combined Core and
Advanced rules are virtually the same as Hordes and Warmachine. The
only advantage is portioning the rules so that you can learn them in two
stages. But PP could have accomplished that with a digital addendum to
Warmachine/Hordes. Which they do provide, by the way. So I wonder why
I needed to spend $70 on what is effectively a starter set for
Warmachine/Hordes... Company of Iron is every bit as complex as
Warmachine/Hordes. Moreso, actually, because there are now variations
and exceptions to learn, in order to play the Core Rules of Company of
PP missed an opportunity to appeal to new and
casual players. PP can't afford a misstep like this. Not when the
community is dissatisfied with Mk III of Warmachine/Hordes. Not when
Games Workshop is finally recovering from their hubris, acknowledging
their player base again, and revitalizing their image and product lines. Not when the market offers so many good games
to compete for consumers' finite leisure time. Sorry, PP -- I want
you to do well. But this was a disappointment.