For the past week and a half, I've been preparing for my first game of Warmachine/Hordes in 3 or 4 years. This will be my first MkII game. I dusted off the old Trollblood battlegroup, to glue some magnets to the bottom of the bases.
The occasion to play them is a Slow Grow league that someone in the area is launching. I figure it's the best opportunity I have to give this game another chance. When I tried it the first time, I desperately wanted to like it, given the great models, the inventive setting and characterful factions, and PP's excellent game/customer support.
Alas, the game itself carried all the same complaints I had about Warhammer Fantasy: IGOUGO, no pre-measuring, guessing distance, fixed sequence of Move followed by Action, et al. My read-through of MkII shows that all those mechanics are still there, unfortunately. On the plus side, I've learned to accept a game for what it is, rather than what I want it to be. So I hope a fresher attitude will make the game enjoyable and worth painting up the 4 factions that I have sitting in my lead mountain!
Here is where I left off with the troopers, way back when:
In other news, here are the additional Kroot that I painted up to bring my total from 16 to 24. More wait in the wings. I'm very pleased that I was able to match the color scheme, 3 or 4 years after the first batch!
One of the projects I have up next is to paint the Prussian Dreadnought so that I can be competitive in Dystopian Wars. While digging around trying to find it, I came across some Gunships. A nice surprise to unleash on my unsuspecting opponents....bwahahahahahaaa.....
well....unless he reads the blog......
Here are my most recent acquisitions. First, the new Lizardman book.
I've heard about some of the changes by listening to the Warhammer podcasts. It sounds like GW has a done a good job, keeping their track record of moving all the new armies towards center. Good on 'ya, GW! (That is rare praise for GW, but I'll give it, when they deserve it.)
I like the model for the Troglodon, the monster with the spiny dorsal fin. I'm not crazy about the new "tank" that looks like an Ankylosaurus. The army already has a big, slow monster ridden by Skinks. I would have liked to have seen something a little more novel, like Skink Fast Cav on Raptors!
Speaking of cavalry, I hear that Cold Ones might be worth taking again, so that makes me happy.
I like the studio paint-jobs for the Terradons, even though they totally ripped off Avatar. For the record, I did it first, ha, ha (although mine is a lot more discreet).
One change that I'm excited about is that a Scar Vet can now take a Carnosaur. So it will be possible to finally fit into the list both a Carnosaur and a Slann. Hopefully, it's worth taking a Carnosaur (or two), since cannons will still just remove it on Turn 1. I suppose one approach is to take the Carnosaur along with one of the "tank" dinos, so that at least one of them makes it over to the fighting.
And finally, some Storm Boyz. Just 'cause. You can't have enough space orcs, propelled by giant Roman candles.
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