First post of the year, and true to the uncertain environment of the times, I'm not sure what direction I'm heading, ha, ha. My work life has been unrelenting, so I've made little progress on the painting/modeling front. In spare moments, I've been preparing some odds & ends across various goals, so here are some of them lined up, finally ready for priming.
These pieces are all deflashed; gap-filled; underbased with metal plates/washers; and overbased with Milliput or green stuff.
The green stuff on the treasure tokens are pressed with a texture stamp by Happy Seppuko. It's the first time I've used that technique. It turned out pretty well, but with more and more pre-cast resin bases on the market than ever, I'm tempted to just use store-bought scenic bases instead of going through the extra steps of making my own. Still, I wanted to try the process, just to test it out. And to get some kind of return on my investment in the Happy Seppuko Kickstarter!
You'll note a preponderance of stuff for Frostgrave. That's not too surprising, when most of my posts in the last couple of months have featured Frostgrave games with the local group! As a matter of fact, the lanternfish dudes were destined to be Thugs in my Frostgrave warband. But Frostgrave warbands advance so quickly that I started using only 1 Thug after just the first game. And I have 3 Malifaux Silurids that fit the role nicely. So the Reaper dudes will probably go on the back burner until Carnevale comes back on the scene.
I have another Dirz model in the hopper, Razheem the Insane. I was going to focus on a high-end paint-job for him, to enter in an on-line, friendly competition on one of the Confrontation Facebook groups. But no one has mentioned the contest in 2 months, so I'm thinking it probably fizzled. Which may put Razheem on the back burner, too.
I plan to be at Adepticon this year, after a 2-year hiatus. Normally, that would mean I would be concentrating on a project or two for Crystal Brush. I'm not feeling the motivation, though. One reason is that the standard is so high, I need to ensure that my plinth/base is as compelling as the figure(s), and I'm just not feeling the drive to produce an engaging base. After chatting about my malaise with folks on my weekly Hobby Hangout, I also realized that probably the main reason I'm feeling lukewarm towards Crystal Brush is that my day-job just has me too burned out, and I don't want to put the pressure on myself to compete. Who knows, I may eventually feel motivated enough to put together a fun project and enter it just to be able to share something new with my painter friends.
Sunday, January 22, 2017
Monday, December 19, 2016
Frostgrave Campaign
We had two games of 4 players each. Each player entered from a corner. My warband entered from the lower right. |
Each player may play up to 3 campaign games per month. We're playing scenarios from the core rulebook. I was hoping that we would play the story campaigns in the expansion books, but I guess that will have to wait for another time. This campaign will end once a wizard earns and succeeds casting a Transcendance spell. A wizard must learn all 8 spells in his discipline, before he or she is eligible to learn Transcendance. Successfully casting Transcendance moves the wizard to a higher plane of existence, which ends the campaign as the departing elevated being says, "See ya, suckas!"
Troy played a warband of Dark Elves. I almost played my version of that Dark Elf Sorceress, but I opted for my swamp-themed hags. |
For the campaign, I generated a brand new party, temporarily shelving Old Man Tumbergrumbler and his Orc & Goblin crew. For this campaign, I decided to still play Witches, but I went with a swamp theme, so that I could use a cool variety of figures that don't see much play these days.
Zoraida, the Swamp Hag Plying her craft with her Voodoo Dolls. |
As a matter of fact, Zoraida, a character from Malifaux, has never seen the gaming table. To accompany her, I brought along some experienced friends from Malifaux, the Silurids. For Frostgrave, the Silurids counted as Thugs.
Silurids. "counts as" Thugs, for Frostgrave. |
The game started with me on the back foot, as the enemy warband that I was destined to encounter first had a Level 6 Wizard, and I was a lowly Level 0. On the first turn, the enemy Witch took control of my Swamp Thing (counted as a Bear, from my Animal Companion spell). I was forced to massacre it with my own troops, before it spun out of control!
This Lizardman is from one of my very first Grenadier box sets, from back in the early 80's. |
Shit's about to get real. |
I ended up finishing the game with a healthy haul of 4 treasures. Very respectable for a first outing by the Swamp Hag and plenty of money for upgrades!
Saturday, December 10, 2016
Hobby Birthday
Ha, ha, I crack myself up. Hobby Birthday, get it?
No? Well, last weekend was one of those "milestone" birthdays. So to properly celebrate, I hoofed it back up to D.C., to spend the weekend with all my peeps. I managed to fit in a game-night (boardgames and Magic: The Gathering); a jam-night (playing music and playing party games); and an afternoon playing a miniatures game. A jam-packed (ha, ha) birthday weekend full of fine friends and hobby goodness.
My buddy, Steve, of the Cheatin' Steve's blog, hosted a fantastic game of Chain of Command.
This game was my first introduction to Chain of Command. I was very impressed with the ruleset. With 60 years of historical rule-sets rehashing the same ideas, I was intrigued with some of the innovations that Chain of Command offers. I particularly liked the fresh take on deployment rules; the leader-influenced activation system; and the command-dice system, which allows you to influence key moments in the game in thematic fashion.
All of the individual mechanics are quick to resolve, and they fit thematically with what you would logically expect to happen on the battlefield, supporting realistic tactics. Our only complaint is that, in aggregate, the rules are a bit "busy", and they require a bit of investment, before players achieve a smooth "flow" in the game-play. But Steve and I agree that the investment is worth it.
So now that I have a taste of WWII-style battle, I'm ready to dress it up with some proper accoutrements: werewolves, zombies, and walkers!
Here, I'm finally painting up some of my old DUST figures, in preparation for Konflikt '47.
No? Well, last weekend was one of those "milestone" birthdays. So to properly celebrate, I hoofed it back up to D.C., to spend the weekend with all my peeps. I managed to fit in a game-night (boardgames and Magic: The Gathering); a jam-night (playing music and playing party games); and an afternoon playing a miniatures game. A jam-packed (ha, ha) birthday weekend full of fine friends and hobby goodness.
My rental car for the weekend. As one friend put it, "the perfect mid-life crisis cruiser". |
Mike Brandt of NOVA Open fame, who mastered guitar in just 6 months -- but who still needs to learn "how to rock".... |
My buddy, Steve, of the Cheatin' Steve's blog, hosted a fantastic game of Chain of Command.
This game was my first introduction to Chain of Command. I was very impressed with the ruleset. With 60 years of historical rule-sets rehashing the same ideas, I was intrigued with some of the innovations that Chain of Command offers. I particularly liked the fresh take on deployment rules; the leader-influenced activation system; and the command-dice system, which allows you to influence key moments in the game in thematic fashion.
"We have 'em on the run, boys!" I lost The Battle of the Hedge earlier in the game. |
All of the individual mechanics are quick to resolve, and they fit thematically with what you would logically expect to happen on the battlefield, supporting realistic tactics. Our only complaint is that, in aggregate, the rules are a bit "busy", and they require a bit of investment, before players achieve a smooth "flow" in the game-play. But Steve and I agree that the investment is worth it.
"Hut, hut, hut,....." |
"Come back to the villa! We'll make our last stand here!" How's that for a motivational speech? |
Despite forcing a retreat of the American forces on the left flank, my Germans lost the Battle of the Villa. |
So now that I have a taste of WWII-style battle, I'm ready to dress it up with some proper accoutrements: werewolves, zombies, and walkers!
Here, I'm finally painting up some of my old DUST figures, in preparation for Konflikt '47.
Sunday, November 27, 2016
Hobby update
I made good use of my visit to see my parents for Thanksgiving. After about a decade of procrastination, I finally delivered on my Dad's wishes to paint some pilots for his model airplanes. I spent an afternoon painting up these fellows, to be assigned to future jet aircraft.
Last weekend, I cranked out the lion's share of work for these Dust models, destined for play with Konflikt '47, the latest craze within my gaming group. I need to work on some details, and I need to add some outlining, but I'm pleased with how these guys came out for tabletop quality, with only about 3 or 4 sessions.
In other hobby news, my Kickstarter arrived for the Dark Hold Goblins roleplaying game. My favorite fantasy race combined with one of my favorite role-playing systems, Savage Worlds. My inner child is clapping his hands with glee.
Here are the goblins that come with the book. It's a lousy picture, unfortunately, but I can vouch that the casts are incredibly clean. The designs are fantastically characterful, and the minis are going to be a joy to paint.
My guess is that these guys are 1/72nd scale or perhaps smaller. |
Last weekend, I cranked out the lion's share of work for these Dust models, destined for play with Konflikt '47, the latest craze within my gaming group. I need to work on some details, and I need to add some outlining, but I'm pleased with how these guys came out for tabletop quality, with only about 3 or 4 sessions.
About 80% done. I came up with the color scheme. I have no idea how I'm going to duplicate the gray-teal of the uniforms, when I have to paint another unit. |
In other hobby news, my Kickstarter arrived for the Dark Hold Goblins roleplaying game. My favorite fantasy race combined with one of my favorite role-playing systems, Savage Worlds. My inner child is clapping his hands with glee.
Here are the goblins that come with the book. It's a lousy picture, unfortunately, but I can vouch that the casts are incredibly clean. The designs are fantastically characterful, and the minis are going to be a joy to paint.
Includes some random swine -- plus, pig cavalry! |
Sunday, October 30, 2016
Project walkthrough - The Hunter
This piece was my second entry for the Capital Palette 2016 painting competition at the NOVA Open gaming convention.
(I showed my first entry on this prior post.)
My idea for the base was to have a fantastical landscape of arches and columns, a la Roger Dean. The rider was to be careening down a path that was integrated on top of one of the arches. The overall environment was supposed to be arid, because the rider's garb and mount have a flavor of the Middle East or the drier regions of the Mediterranean. But I also envisioned the mandrills splashing in a stream.
Over the course of several weeks, I made occasional forays off the jogging trail to collect interesting pieces of wood that might serve as the arches. I soaked the wood in a bleach bath, in order to kill any critters buried in the wood, and then I scrubbed the wood and then let it set in the summer sun to dry.
I also purchased two gnarly wooden plinths from my friend, Caleb Wissenback of CK Studios. I imagined that a natural bark on the edge of the plinth would complement the landscape I had in mind.
Several weeks were spent searching for just the right kind of interesting wood branches, roots, plinths, and plaques to make an alien-like groundscape. |
I ruminated a half-morning trying to figure out how to fit together a composition that would work. As it turns out, there were 4 criteria that turned out to be conflicting requirements:
- The position and relative height of the hunter needed to ensure that the hunter was the focus of the piece.
- The angle of the hunter needed to allow an easy view of the front of the model.
- The hunter needed a sightline to one of the mandrills.
- I wanted some 3-dimensionality to the piece.
And at the end of the day, here is the foundation for the piece. One simple piece of wood on a typical, store-bought plaque! All of that time collecting a variety of interesting, twisted wood and purchasing fancy plinths turned out for nought. I had to settle for a compromise.
I was forced to compromise to this relatively mundane affair. |
The sight-lines for the rider force the models to be roughly level. Or, the hunter could be higher up, angled down for the chase, which would be exciting and closer to what I had in my mind's eye, but a lot of the detail for the model would be visible only from a very low angle. Either that, or the spacing between the hunter and the prey requires more distance, which forces a larger base. A larger base can dilute the impact of the miniatures, and a larger diorama just consumes too much space, for storage, display, and transport.
I settled on sacrificing 3-dimensionality and the elaborate landscape, in favor of offering better viewing angles for the hunter and his mount. Hopefully, the idea of having the one mandrill leaping from the log adds enough motion and interest to make up for the flatter scene.
Testing the arrangement and orientation of the essential elements of the piece. |
I used Apoxie Sculpt for the first time, to bulk out the ground and fill gaps. I really like its consistency and workability, much more than Magic Sculpt, which I find a little too gooey and sticky.
Added a layer of Apoxie Sculpt. |
Smoothed the Apoxie Sculpt and added brass-etched foliage while the Apoxie Sculpt was still workable. |
This next series of photos describes the near-disaster of attempting to glue down a sandy creek-bed.
I laid down the sand, dry. I plugged the slot where one of the mandrills needed to be positioned. |
The plan was to pour watered-down glue gently over the sand and let it soak in. Unfortunately, the glue just coalesced and "beaded" on top of the surface. It even "rolled" down the slope! |
My desperate real-time fix: Step 1 - double down on the glue and fill the area, hoping to keep the sand below the surface tension of the pool. Didn't quite work. |
Step 2 - Soak up the mess. Hope for the best. |
Hmm...this *might* work... |
Hunh. Well, close enough. First panic is over. More panic to come... |
Colored primer. |
Initial shading. The liquid mask worked. |
A combination of airbrushing and brush-painting. |
Flock it! |
Alright, on to some fun stuff. 1st painting session. |
2nd painting session. |
3rd painting session. |
Finally, I reach a point in the project that rejuvenates my motivation. I can see the initial look of the piece. |
I'm digging it. The colors and composition match what I had in my head. |
I add Milliput to the joins, to strengthen the joins and fill the gaps. I'm nervous whether I'll be able to color-match the natural colors and textures of the wood and sand. |
Success! This success was a nice confidence-builder. |
Not quite as precise, but good enough, considering it will be covered with water and wave effects. |
When the resin dried, I extended the bank with some Milliput, in order to seal the corner. I hoped that the first pour would have effectively "sealed" the flock that was sponging the resin. |
Color-matching again. |
Later, I noticed another side-effect of the first pour. The resin found its way to the pink foam, which soaked it up, expanded, and separated the siding. <Sigh!> |
Patched. |
Finally, I begin work on the piece de resistance. First painting session. Color-sketching. Digging it so far. |
This view convinces me to neutralize the warm colors of the rider and the saddlebags. |
I like this color scheme better. |
Refining and sharpening the sketch. |
There are some details that could still be worked, but I'm basically out of time. |
And the final presentation.
Subscribe to:
Posts (Atom)